AI Insights · Timothy · October 2022
Top Down Games in Latin America: Q3 2022 Performance
Discover the performance trends of the top 5 top-down games on a unified platform in Latin America during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top five top-down games in Latin America showcased notable performance metrics across unified platforms. Below, we delve into the weekly downloads, revenue, and active users for each of these games, based on data from Sensor Tower.
Piano Fire from Adamusic Information Tech Co. Ltd saw a steady increase in weekly revenue, starting from approximately $60 in late June and reaching a peak of around $120 in mid-September. Weekly downloads showed a downward trend, beginning at about 581K and ending at approximately 432K by the end of September. The game’s active users also decreased, from 1.36M at the start of the quarter to about 1.08M by the end.
Among Us! by InnerSloth LLC experienced a gradual decline in weekly revenue, starting at around $2.7K and stabilizing at approximately $2.9K by the end of September. Weekly downloads also declined, from around 663K to approximately 364K. The active user base fluctuated, beginning at 1.51M and ending at about 1.12M.
Bridge Race from SUPERSONIC STUDIOS LTD had varied weekly revenue, peaking at approximately $446 in early August and ending at around $293 by the end of September. Weekly downloads saw an upward trend towards the end of the quarter, increasing from about 566K to approximately 597K. Active users grew from 2.09M to about 2.23M over the quarter.
Snake.io - Fun Online Snake by Kooapps showed a slight fluctuation in weekly revenue, starting at around $489 and ending at approximately $342. Weekly downloads remained relatively stable, with a slight increase from 449K to about 467K. The active user count also saw an increase, starting at 2.73M and ending at approximately 2.97M.
8 Ball Pool™ from Miniclip.com had the highest weekly revenue among the top five, starting at approximately $91.6K and peaking at around $107.5K in early July before ending at about $87.8K. Weekly downloads showed a steady increase, from 403K to approximately 465K. The game’s active user base also saw significant growth, starting at 6.16M and reaching approximately 7.72M by the end of September.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.